Anyone can play
You do not need to be good at golf to have a brilliant time at crazy golf. If you can hold a putter, you can play, whether you are four or eighty-four.

Nothing to bring, nothing to learn
No kit
The course has the putters and the balls. Bring yourselves, and a jacket if the sky looks doubtful.
No lessons
Hit the ball, count the shots, get it in the hole. Fewest shots at the end wins. That is the whole game.
Turn up and play
At most courses there is no need to book. Coming as a big group, or on a busy day? Check with the course first.
Quick to pick up
One hole in and everyone has the hang of it. Nobody minds a wobbly first putt, and nobody needs to be any good.
From the little ones to the grandparents
The holes are short and nobody is in a hurry, so a toddler with a putter taller than they are and a grandad who has been practising can play the same round, on the same card.
Either of them might win. Crazy golf has a way of being kind to beginners and cruel to show-offs.

Sun hats on, first hole 
Gran lines it up
The score keeps itself
Scan the code at the course, or find it on the map, and the scorecard opens on your phone. There is no sign-up to play.
Each hole starts with a score filled in, so you only tap minus or plus to change it. The card adds itself up and names the winner at the last hole. Nobody has to do the sums, and nobody can quietly lose a shot or two.

Getting round
Every course is laid out differently: some are flat and open, others have steps, slopes and little bridges. Where a venue has told us about access, it is on the venue’s page under Accessibility, and the course can tell you the rest before you set off.
Rain or shine
Some courses are indoors, under neon lights or in a jungle of toy monkeys, so a wet afternoon need not stop play. Where we know whether a course is under a roof, its page says so.


Find a course near you
Search the map by course, town or postcode, or let it find where you are. Then pick up a putter.